An open playground for small wars of position and attrition divide two sites on Ascent.
Each site can be fortified by irreversible bomb doors; once they’re down, you’ll have to destroy them or
find another way. Yield as little territory as possible.
Bind
Two sites. No middle. Gotta pick left or right. What’s it going to be then? Both offer direct paths for
attackers and a pair of one-way teleporters make it easier to flank.
Breeze
Take in the sights of historic ruins or seaside caves on this tropical paradise. But bring some cover.
You'll need them for the wide open spaces and long range engagements. Watch your flanks and this will be
a Breeze.
Fracture
A top secret research facility split apart by a failed radianite experiment. With defender options as
divided as the map, the choice is yours: meet the attackers on their own turf or batten down the hatches
to weather the assault.
Haven
Beneath a forgotten monastery, a clamour emerges from rival Agents clashing to control three sites.
There’s more territory to control, but defenders can use the extra real estate for aggressive pushes.
Icebox
Your next battleground is a secret Kingdom excavation site overtaken by the arctic. The two plant sites
protected by snow and metal require some horizontal finesse. Take advantage of the ziplines and they’ll
never see you coming.
Split
If you want to go far, you’ll have to go up. A pair of sites split by an elevated center allows for rapid
movement using two rope ascenders. Each site is built with a looming tower vital for control. Remember
to watch above before it all blows sky-high.